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PSA Exporter:

The PSA Exporter was developed to perform three main functions:

The tool opens up with collapsed layouts, revealing the most frequently used features:

Settings:

Expanding the settings layout reveals the options for the UI and functionality. The control explanations (in order of UI):

Export Fields:

The exporting section contains fields that are used to build necessary options for exporting through Maya's ActorX.mll plugin, for unreal export in the PSA format.
The fields in this section will be auto-completed upon browsing for the "MO" .fbx file using the "Import Attacker MO" and "Import Victim MO" buttons.

Zeroing and Center of Mass:

The "ZERO/CENTER OF MASS" Layout contains fields for "Zeroing" out a character (more like pinning in place, really), and calculating a new center of mass for realistic movement in the engine.
Usually, a character that jumps, flips, falls, or generally translates for any length of time requires "zeroing" and a new center of mass calculation.

Note that "zeroing out" doesn't mean taking the character's hips to 0 0 0. It means the Hip values are queried at the "Frame Before Landing" field, and are "pinned" there. The center of mass recalculation adds additional values back in.

Plotting:

Exporting: