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The Face UI:

The Face UI was developed to create facial animation for use in the Unreal engine.
It uses a hierarchical node structure that allows non-destructive hand-key layering on top of motion capture performances.
A pose system is included for saving individual face regions or entire emotions.

Command Layout:


Controls Layout:


Poses Layout:

All poses save based upon the iconic controlls selected.
During pose restoration, if icon controllers are selected, only their values will be restored from the saved pose. Otherwise, all values are restored.