HOME
Camera Switcher Tool:
The Camera Switcher Tool allows a user to quickly set up a cinematic camera scene through the use of a spreadsheet and a realtime expression.
A master camera is snapped to predetermined positions on playback by reading the spreadsheet and determining cut frames, the snap-to camera, and the interest aims.
Each of the individual cameras are connected to hand-held curves that can be dialed up or down through the UI.
Main Controls:
- Button "Import Cameras" will import the predetermined camera file into the current scene.
- Button "Create Target Locators" will create target locators and constrain them to a joint on the body. These are what the individual cameras aim at.
- Button "Save UI Values" will write the UI values to a CameraSwitcher node to be saved with the scene. This node is read on the launch of the Camera Switcher UI.
- Button "Add Entry" will add a new camera cut.
- Button "Delete Entry" will delete the selected (checkBox) camera entry.
- Button "Look Through Toggle" will toggle between and look through the perspective and the master camera.
- Button "Bake Look Through Camera" will bake the master camera and remove the snap-to cameras.
- CheckBox "Dampen" activates the global dampening system for all the cameras. This gives individual cameras a lag when following (aiming) at the interest locators.
- FloatSlider "Past/Future" sets the Master Cam lag (a frame cache node) to favor looking in the past, or the future.
- Button "K" will keyframe the dampening amount by the slider value.
- IntField "By" determines the amount of frames the frameCache node will look into the past and future.
Spreadsheet Entries:
- CheckBox next to "Time" is used for selecting a cut for deletion.
- IntField "Time" is used to set the frame at which the master camera will snap to the position of the target camera.
- Button "<-" is used to set the "Time:" intField to the current value of the TimeSlider.
- Button "G" is used to go to the time set in the "Time:" intField.
- OptionMenu "Camera" is used to select the camera that the master camera will snap to at the time in the spreadsheet.
- Button "S" will select the snap-to camera shape, for easy keying of the focal length channel.
- OptionMenu "Interest" is the locator the snap-to camera will be aim constrained to.
- FloatField "Hand-Held" is used to numerically set the value of the multiply divide node connected to the hand-held curve channels on the snap-to cameras.
- FloatSlider "Hand-Held" is used to set the value of the multiply divide node connected to the hand-held curve channels on the snap-to cameras.
- CheckBox "Tracking" will aim the snap-to camera at the "interest" for the duration of the cut. If unchecked, the camera will start aimed at the interest, but will not follow.
- FloatField "Focal Length" numerically sets the focal length on the snap-to camera.
- FloatSlider "Focal Length" sets the focal length on the snap-to camera.
- Button "K" will keyframe the focal length to the floatSlider setting.
Resulting Playblast:
It took cinematic director Dori Arazi under 20 minutes to set up this scene. He was very pleased.